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synced 2024-11-22 00:59:07 -05:00
feat: support in-memory SQLite database
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@ -22,6 +22,11 @@ description = "A newly created nostr-rs-relay.\n\nCustomize this with your own i
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# line option.
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data_directory = "."
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# Use an in-memory database instead of 'nostr.db'.
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# Caution; this will not survive a process restart!
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#in_memory = false
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# Database connection pool settings for subscribers:
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# Minimum number of SQLite reader connections
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@ -25,6 +25,7 @@ pub struct Info {
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#[allow(unused)]
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pub struct Database {
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pub data_directory: String,
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pub in_memory: bool,
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pub min_conn: u32,
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pub max_conn: u32,
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}
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@ -189,6 +190,7 @@ impl Default for Settings {
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},
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database: Database {
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data_directory: ".".to_owned(),
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in_memory: false,
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min_conn: 4,
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max_conn: 128,
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},
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19
src/db.rs
19
src/db.rs
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@ -54,13 +54,20 @@ pub fn build_pool(
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// small hack; if the database doesn't exist yet, that means the
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// writer thread hasn't finished. Give it a chance to work. This
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// is only an issue with the first time we run.
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while !full_path.exists() && wait_for_db {
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debug!("Database reader pool is waiting on the database to be created...");
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thread::sleep(Duration::from_millis(500));
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if !settings.database.in_memory {
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while !full_path.exists() && wait_for_db {
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debug!("Database reader pool is waiting on the database to be created...");
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thread::sleep(Duration::from_millis(500));
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}
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}
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let manager = SqliteConnectionManager::file(&full_path)
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.with_flags(flags)
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.with_init(|c| c.execute_batch(STARTUP_SQL));
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let manager = match settings.database.in_memory {
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true => SqliteConnectionManager::memory()
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.with_flags(flags)
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.with_init(|c| c.execute_batch(STARTUP_SQL)),
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false => SqliteConnectionManager::file(&full_path)
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.with_flags(flags)
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.with_init(|c| c.execute_batch(STARTUP_SQL)),
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};
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let pool: SqlitePool = r2d2::Pool::builder()
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.test_on_check_out(true) // no noticeable performance hit
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.min_idle(Some(min_size))
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